...\" ** (c) Copyright 1993, 1994 Hewlett-Packard Company ...\" ** (c) Copyright 1993, 1994 International Business Machines Corp. ...\" ** (c) Copyright 1993, 1994 Sun Microsystems, Inc. ...\" ** (c) Copyright 1993, 1994 Novell, Inc ...\" ** ...\" ** ...\" ** ...\" ** (c) Copyright 1989, 1990, 1992 by Open Software Foundation, Inc. ...\" ** All Rights Reserved. ...\" ** ...\" ** (c) Copyright 1987, 1988, 1989, by Hewlett-Packard Company ...\" ** ...\" ** (c) Copyright 1987, 1988 by Digital Equipment Corporation, ...\" ** Maynard, MA. All Rights Reserved. ...\" ** ...\" ** .TH XmPushButton 3X "" "" "" "" .ds )H Hewlett-Packard Company .ds ]W Motif Release 1.2: May 1992 .SH NAME \fIXmPushButton\fP \- The PushButton widget class .SH SYNOPSIS .nf .sS .iS \&#include .iE .sE .SH DESCRIPTION .fi PushButton issues commands within an application. It consists of a text label or pixmap surrounded by a border shadow. When a PushButton is selected, the shadow changes to give the appearance that it has been pressed in. When a PushButton is unselected, the shadow changes to give the appearance that it is out. .PP The default behavior associated with a PushButton in a menu depends on the type of menu system in which it resides. By default, \fIBSelect\fP controls the behavior of the PushButton. In addition, \fIBMenu\fP controls the behavior of the PushButton if it resides in a Menu system. The actual mouse button used is determined by its RowColumn parent. .PP Thickness for a second shadow, used when the PushButton is the default button, may be specified by using the \fIXmNshowAsDefault\fP resource. If it has a non-zero value, the Label's resources \fIXmNmarginLeft\fP, \fIXmNmarginRight\fP, \fIXmNmarginTop\fP, and \fIXmNmarginBottom\fP may be modified to accommodate the second shadow. .PP If an initial value is specified for \fIXmNarmPixmap\fP but not for \fIXmNlabelPixmap\fP, the \fIXmNarmPixmap\fP value is used for \fIXmNlabelPixmap\fP. .SS "Classes" PushButton inherits behavior and resources from \fICore\fP, \fIXmPrimitive\fP, and \fIXmLabel\fP Classes. .PP The class pointer is \fIxmPushButtonWidgetClass\fP. .PP The class name is \fIXmPushButton\fP. .SS "New Resources" The following table defines a set of widget resources used by the programmer to specify data. The programmer can also set the resource values for the inherited classes to set attributes for this widget. To reference a resource by name or by class in a .Xdefaults file, remove the \fIXmN\fP or \fIXmC\fP prefix and use the remaining letters. To specify one of the defined values for a resource in a .Xdefaults file, remove the \fIXm\fP prefix and use the remaining letters (in either lowercase or uppercase, but include any underscores between words). The codes in the access column indicate if the given resource can be set at creation time (C), set by using \fIXtSetValues\fP (S), retrieved by using \fIXtGetValues\fP (G), or is not applicable (N/A). .P .sp 1 .in 0 .KS .TS center; cBp7 ssss lBp6 lBp6 lBp6 lBp6 lBp6 lp6 lp6 lp6 lp6 lp6. XmPushButton Resource Set Name Class Type Default Access _ XmNactivateCallback XmCCallback XtCallbackList NULL C XmNarmCallback XmCCallback XtCallbackList NULL C XmNarmColor XmCArmColor Pixel dynamic CSG XmNarmPixmap XmCArmPixmap Pixmap XmUNSPECIFIED_PIXMAP CSG XmNdefaultButtonShadowThickness XmCDefaultButtonShadowThickness Dimension dynamic CSG XmNdisarmCallback XmCCallback XtCallbackList NULL C XmNfillOnArm XmCFillOnArm Boolean True CSG XmNmultiClick XmCMultiClick unsigned char dynamic CSG XmNshowAsDefault XmCShowAsDefault Dimension 0 CSG .TE .KE .in .sp 1 .wH .in .IP "\fIXmNactivateCallback\fP" Specifies the list of callbacks that is called when PushButton is activated. PushButton is activated when the user presses and releases the active mouse button while the pointer is inside that widget. Activating the PushButton also disarms it. For this callback the reason is \fIXmCR_ACTIVATE\fP. .IP "\fIXmNarmCallback\fP" Specifies the list of callbacks that is called when PushButton is armed. PushButton is armed when the user presses the active mouse button while the pointer is inside that widget. For this callback the reason is \fIXmCR_ARM\fP. .nL .ne 3 .IP "\fIXmNarmColor\fP" Specifies the color with which to fill the armed button. \fIXmNfillOnArm\fP must be set to True for this resource to have an effect. The default for a color display is a color between the background and the bottom shadow color. For a monochrome display, the default is set to the foreground color, and any text in the label appears in the background color when the button is armed. .IP "\fIXmNarmPixmap\fP" Specifies the pixmap to be used as the button face if \fIXmNlabelType\fP is \fIXmPIXMAP\fP and PushButton is armed. This resource is disabled when the PushButton is in a menu. .IP "\fIXmNdefaultButtonShadowThickness\fP" This resource specifies the width of the default button indicator shadow. If this resource is zero, the width of the shadow comes from the value of the \fIXmNshowAsDefault\fP resource. If this resource is greater than zero, the \fIXmNshowAsDefault\fP resource is only used to specify whether this button is the default. The default value is the initial value of \fIXmNshowAsDefault\fP. .IP "\fIXmNdisarmCallback\fP" Specifies the list of callbacks that is called when PushButton is disarmed. PushButton is disarmed when the user presses and releases the active mouse button while the pointer is inside that widget. For this callback, the reason is \fIXmCR_DISARM\fP. .IP "\fIXmNfillOnArm\fP" Forces the PushButton to fill the background of the button with the color specified by \fIXmNarmColor\fP when the button is armed and when this resource is set to True. If False, only the top and bottom shadow colors are switched. When the PushButton is in a menu, this resource is ignored and assumed to be False. .IP "\fIXmNmultiClick\fP" If a button click is followed by another button click within the time span specified by the display's multi-click time, and this resource is set to \fIXmMULTICLICK_DISCARD\fP, do not process the second click. If this resource is set to \fIXmMULTICLICK_KEEP\fP, process the event and increment \fBclick_count\fP in the callback structure. When the button is in a menu, the default is \fIXmMULTICLICK_DISCARD\fP; otherwise, for a button not in a menu, \fIXmMULTICLICK_KEEP\fP is the default value. .IP "\fIXmNshowAsDefault\fP" If \fIXmNdefaultButtonShadowThickness\fP is greater than zero, a value greater than zero in this resource specifies to mark this button as the default button. If \fIXmNdefaultButtonShadowThickness\fP is zero, a value greater than zero in this resource specifies to mark this button as the default button with the shadow thickness specified by this resource. The space between the shadow and the default shadow is equal to the sum of both shadows. The default value is zero. .IP When the XmDisplay resource \fIdefaultButtonEmphasis\fP is "external_highlight" (the default), the PushButton draws the location cursor outside of the outer shadow. When this resource is "internal_highlight", the highlight is drawn between the inner and outer shadows. .IP When the \fIXmNshowAsDefault\fP value is not zero, the Label resources \fIXmNmarginLeft\fP, \fIXmNmarginRight\fP, \fIXmNmarginTop\fP, and \fIXmNmarginBottom\fP may be modified to accommodate the second shadow. This resource is disabled when the PushButton is in a menu. .SS "Inherited Resources" PushButton inherits behavior and resources from the following superclasses. For a complete description of each resource, refer to the man page for that superclass. .P .wH .in 0 .sp 1 .in 0 .KS .TS center; cBp7 ssss lBp6 lBp6 lBp6 lBp6 lBp6 lp6 lp6 lp6 lp6 lp6. XmLabel Resource Set Name Class Type Default Access _ XmNaccelerator XmCAccelerator String NULL CSG XmNacceleratorText XmCAcceleratorText XmString NULL CSG XmNalignment XmCAlignment unsigned char dynamic CSG XmNfontList XmCFontList XmFontList dynamic CSG XmNlabelInsensitivePixmap XmCLabelInsensitivePixmap Pixmap XmUNSPECIFIED_PIXMAP CSG XmNlabelPixmap XmCLabelPixmap Pixmap dynamic CSG XmNlabelString XmCXmString XmString dynamic CSG XmNlabelType XmCLabelType unsigned char XmSTRING CSG XmNmarginBottom XmCMarginBottom Dimension dynamic CSG XmNmarginHeight XmCMarginHeight Dimension 2 CSG XmNmarginLeft XmCMarginLeft Dimension dynamic CSG XmNmarginRight XmCMarginRight Dimension dynamic CSG XmNmarginTop XmCMarginTop Dimension dynamic CSG XmNmarginWidth XmCMarginWidth Dimension 2 CSG .wH .tH XmNmnemonic XmCMnemonic KeySym NULL CSG XmNmnemonicCharSet XmCMnemonicCharSet String XmFONTLIST_DEFAULT_TAG CSG XmNrecomputeSize XmCRecomputeSize Boolean True CSG XmNstringDirection XmCStringDirection XmStringDirection dynamic CSG .TE .KE .in .sp 1 .wH .in .P .sp 1 .in 0 .KS .TS center; cBp7 ssss lBp6 lBp6 lBp6 lBp6 lBp6 lp6 lp6 lp6 lp6 lp6. XmPrimitive Resource Set Name Class Type Default Access _ XmNbottomShadowColor XmCBottomShadowColor Pixel dynamic CSG XmNbottomShadowPixmap XmCBottomShadowPixmap Pixmap XmUNSPECIFIED_PIXMAP CSG XmNforeground XmCForeground Pixel dynamic CSG XmNhelpCallback XmCCallback XtCallbackList NULL C XmNhighlightColor XmCHighlightColor Pixel dynamic CSG XmNhighlightOnEnter XmCHighlightOnEnter Boolean False CSG XmNhighlightPixmap XmCHighlightPixmap Pixmap dynamic CSG XmNhighlightThickness XmCHighlightThickness Dimension 2 CSG .wH .tH XmNnavigationType XmCNavigationType XmNavigationType XmNONE CSG XmNshadowThickness XmCShadowThickness Dimension 2 CSG XmNtopShadowColor XmCTopShadowColor Pixel dynamic CSG XmNtopShadowPixmap XmCTopShadowPixmap Pixmap dynamic CSG XmNtraversalOn XmCTraversalOn Boolean True CSG XmNunitType XmCUnitType unsigned char dynamic CSG XmNuserData XmCUserData XtPointer NULL CSG .TE .KE .in .sp 1 .P .wH .in 0 .sp 1 .in 0 .KS .TS center; cBp7 ssss lBp6 lBp6 lBp6 lBp6 lBp6 lp6 lp6 lp6 lp6 lp6. Core Resource Set Name Class Type Default Access _ XmNaccelerators XmCAccelerators XtAccelerators dynamic CSG XmNancestorSensitive XmCSensitive Boolean dynamic G XmNbackground XmCBackground Pixel dynamic CSG XmNbackgroundPixmap XmCPixmap Pixmap XmUNSPECIFIED_PIXMAP CSG XmNborderColor XmCBorderColor Pixel XtDefaultForeground CSG XmNborderPixmap XmCPixmap Pixmap XmUNSPECIFIED_PIXMAP CSG XmNborderWidth XmCBorderWidth Dimension 0 CSG XmNcolormap XmCColormap Colormap dynamic CG XmNdepth XmCDepth int dynamic CG XmNdestroyCallback XmCCallback XtCallbackList NULL C XmNheight XmCHeight Dimension dynamic CSG XmNinitialResourcesPersistent XmCInitialResourcesPersistent Boolean True C XmNmappedWhenManaged XmCMappedWhenManaged Boolean True CSG XmNscreen XmCScreen Screen * dynamic CG .wH .tH XmNsensitive XmCSensitive Boolean True CSG XmNtranslations XmCTranslations XtTranslations dynamic CSG XmNwidth XmCWidth Dimension dynamic CSG XmNx XmCPosition Position 0 CSG XmNy XmCPosition Position 0 CSG .TE .KE .in .sp 1 .wH .in .SS "Callback Information" A pointer to the following structure is passed to each callback: .sS .iS .ta .25i 1.1i .nf typedef struct { int \fBreason\fI; XEvent \fB* event\fI; int \fBclick_count\fI; } XmPushButtonCallbackStruct; .iE .sE .wH .fi .IP "\fBreason\fP" Indicates why the callback was invoked. .IP "\fBevent\fP" Points to the \fIXEvent\fP that triggered the callback. .IP "\fBclick_count\fP" This value is valid only when the reason is \fIXmCR_ACTIVATE\fP. It contains the number of clicks in the last multiclick sequence if the \fIXmNmultiClick\fP resource is set to \fIXmMULTICLICK_KEEP\fP, otherwise it contains \fI1\fP. The activate callback is invoked for each click if \fIXmNmultiClick\fP is set to \fIXmMULTICLICK_KEEP\fP. .SS "Translations" XmPushButton includes translations from Primitive. .PP Note that altering translations in \fI#override\fP or \fI#augment\fP mode is undefined. .PP Additional XmPushButton translations for XmPushButtons not in a menu system are listed below. These translations may not directly correspond to a translation table. .iS .ta 1.5i .nf BDrag Press: ProcessDrag() .sp \n(PDu BSelect Press: Arm() BSelect Click: Activate() Disarm() BSelect Release: Activate() Disarm() BSelect Press 2+: MultiArm() BSelect Release 2+: MultiActivate() Disarm() KSelect: ArmAndActivate() KHelp: Help() .wH .fi .iE .PP XmPushButton inherits menu traversal translations from XmLabel. Additional XmPushButton translations for PushButtons in a menu system are listed below. In a menu system, \fIBMenu\fP also performs the \fIBSelect\fP actions. These translations may not directly correspond to a translation table. .iS .ta 1.5i .nf BSelect Press: BtnDown() BSelect Release: BtnUp() KActivate: ArmAndActivate() KSelect: ArmAndActivate() MAny KCancel: MenuShellPopdownOne() .wH .fi .iE .SS "Action Routines" The XmPushButton action routines are described below: .IP "\fIActivate()\fP:" This action draws the shadow in the unarmed state. If the button is not in a menu and if \fIXmNfillOnArm\fP is set to True, the background color reverts to the unarmed color. If \fIXmNlabelType\fP is \fIXmPIXMAP\fP, the \fIXmNlabelPixmap\fP is used for the button face. If the pointer is still within the button, this action calls the callbacks for \fIXmNactivateCallback\fP. .IP "\fIArm()\fP:" This action arms the PushButton. It draws the shadow in the armed state. If the button is not in a menu and if \fIXmNfillOnArm\fP is set to True, it fills the button with the color specified by \fIXmNarmColor\fP. If \fIXmNlabelType\fP is \fIXmPIXMAP\fP, the \fIXmNarmPixmap\fP is used for the button face. It calls the \fIXmNarmCallback\fP callbacks. .IP "\fIArmAndActivate()\fP:" In a menu, does the following: Unposts all menus in the menu hierarchy. Unless the button is already armed, calls the \fIXmNarmCallback\fP callbacks. Calls the \fIXmNactivateCallback\fP and \fIXmNdisarmCallback\fP callbacks. .IP Outside a menu, does the following: Draws the shadow in the armed state and, if \fIXmNfillOnArm\fP is set to True, fills the button with the color specified by \fIXmNarmColor\fP. If \fIXmNlabelType\fP is \fIXmPIXMAP\fP, the \fIXmNarmPixmap\fP is used for the button face. Calls the \fIXmNarmCallback\fP callbacks. .IP Outside a menu, this action also arranges for the following to happen, either immediately or at a later time: The shadow is drawn in the unarmed state and, if \fIXmNfillOnArm\fP is set to True, the background color reverts to the unarmed color. If \fIXmNlabelType\fP is \fIXmPIXMAP\fP, the \fIXmNlabelPixmap\fP is used for the button face. The \fIXmNactivateCallback\fP and \fIXmNdisarmCallback\fP callbacks are called. .IP "\fIBtnDown()\fP:" This action unposts any menus posted by the PushButton's parent menu, disables keyboard traversal for the menu, and enables mouse traversal for the menu. It draws the shadow in the armed state and, unless the button is already armed, calls the \fIXmNarmCallback\fP callbacks. .nL .ne 5 .IP "\fIBtnUp()\fP:" This action unposts all menus in the menu hierarchy and activates the PushButton. It calls the \fIXmNactivateCallback\fP callbacks and then the \fIXmNdisarmCallback\fP callbacks. .IP "\fIDisarm()\fP:" Calls the callbacks for \fIXmNdisarmCallback\fP. .IP "\fIHelp()\fP:" In a Pulldown or Popup MenuPane, unposts all menus in the menu hierarchy and, when the shell's keyboard focus policy is \fIXmEXPLICT\fP, restores keyboard focus to the widget that had the focus before the menu system was entered. Calls the callbacks for \fIXmNhelpCallback\fP if any exist. If there are no help callbacks for this widget, this action calls the help callbacks for the nearest ancestor that has them. .IP "\fIMenuShellPopdownOne()\fP:" In a toplevel Pulldown MenuPane from a MenuBar, unposts the menu, disarms the MenuBar CascadeButton and the MenuBar, and, when the shell's keyboard focus policy is \fIXmEXPLICT\fP, restores keyboard focus to the widget that had the focus before the MenuBar was entered. In other Pulldown MenuPanes, unposts the menu. .IP In a Popup MenuPane, unposts the menu and restores keyboard focus to the widget from which the menu was posted. .IP "\fIMultiActivate()\fP:" If \fIXmNmultiClick\fP is \fIXmMULTICLICK_DISCARD\fP, this action does nothing. .IP If \fIXmNmultiClick\fP is \fIXmMULTICLICK_KEEP\fP, this action does the following: Increments \fBclick_count\fP in the callback structure. Draws the shadow in the unarmed state. If the button is not in a menu and if \fIXmNfillOnArm\fP is set to True, the background color reverts to the unarmed color. If \fIXmNlabelType\fP is \fIXmPIXMAP\fP, the \fIXmNlabelPixmap\fP is used for the button face. If the pointer is within the PushButton, calls the callbacks for \fIXmNactivateCallback\fP. Calls the callbacks for \fIXmNdisarmCallback\fP. .IP "\fIMultiArm()\fP:" If \fIXmNmultiClick\fP is \fIXmMULTICLICK_DISCARD\fP, this action does nothing. .IP If \fIXmNmultiClick\fP is \fIXmMULTICLICK_KEEP\fP, this action does the following: Draws the shadow in the armed state. If the button is not in a menu and if \fIXmNfillOnArm\fP is set to True, fills the button with the color specified by \fIXmNarmColor\fP. If \fIXmNlabelType\fP is \fIXmPIXMAP\fP, the \fIXmNarmPixmap\fP is used for the button face. Calls the \fIXmNarmCallback\fP callbacks. .IP "\fIProcessDrag()\fP:" Drags the contents of a PushButton label, identified by pressing \fIBDrag\fP. This action creates a DragContext object whose \fIXmNexportTargets\fP resource is set to "COMPOUND_TEXT" for a label type of \fIXmSTRING\fP; otherwise, "PIXMAP" if the label type is \fIXmPIXMAP\fP. This action is undefined for PushButtons used in a menu system. .IP This action is disabled if the XmDisplay's \fIenableUnselectableDrag\fP resource is True. .SS "Additional Behavior" This widget has the additional behavior described below: .IP "\fI\fP:" In a menu, if keyboard traversal is enabled, this action does nothing. Otherwise, it draws the shadow in the armed state and calls the \fIXmNarmCallback\fP callbacks. .IP If the PushButton is not in a menu and the cursor leaves and then reenters the PushButton's window while the button is pressed, this action draws the shadow in the armed state. If \fIXmNfillOnArm\fP is set to True, it also fills the button with the color specified by \fIXmNarmColor\fP. If \fIXmNlabelType\fP is \fIXmPIXMAP\fP, the \fIXmNarmPixmap\fP is used for the button face. .IP "\fI\fP:" In a menu, if keyboard traversal is enabled, this action does nothing. Otherwise, it draws the shadow in the unarmed state and calls the \fIXmNdisarmCallback\fP callbacks. .IP If the PushButton is not in a menu and the cursor leaves the PushButton's window while the button is pressed, this action draws the shadow in the unarmed state. If \fIXmNfillOnArm\fP is set to True, the background color reverts to the unarmed color. If \fIXmNlabelType\fP is \fIXmPIXMAP\fP, the \fIXmNlabelPixmap\fP is used for the button face. .ne 8 .SS "Virtual Bindings" The bindings for virtual keys are vendor specific. For information about bindings for virtual buttons and keys, see \fIVirtualBindings(3X)\fP. .SH RELATED INFORMATION .na \fICore(3X)\fP, \fIXmCreatePushButton(3X)\fP, \fIXmDisplay(3X)\fP, \fIXmLabel(3X)\fP, \fIXmPrimitive(3X)\fP, and \fIXmRowColumn(3X)\fP. .ad