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All Rights Reserved. ...\" ** ...\" ** .TH XmCascadeButton 3X "" "" "" "" .ds )H Hewlett-Packard Company .ds ]W Motif Release 1.2: May 1992 .SH NAME \fIXmCascadeButton\fP \- The CascadeButton widget class .SH SYNOPSIS .nf .sS .iS \&#include .iE .sE .SH DESCRIPTION .fi CascadeButton links two MenuPanes or a MenuBar to a MenuPane. .PP It is used in menu systems and must have a RowColumn parent with its \fIXmNrowColumnType\fP resource set to \fIXmMENU_BAR\fP, \fIXmMENU_POPUP\fP or \fIXmMENU_PULLDOWN\fP. .PP It is the only widget that can have a Pulldown MenuPane attached to it as a submenu. The submenu is displayed when this widget is activated within a MenuBar, a PopupMenu, or a PulldownMenu. Its visuals can include a label or pixmap and a cascading indicator when it is in a Popup or Pulldown MenuPane; or, it can include only a label or a pixmap when it is in a MenuBar. .PP The default behavior associated with a CascadeButton depends on the type of menu system in which it resides. By default, \fIBSelect\fP controls the behavior of the CascadeButton. In addition, \fIBMenu\fP controls the behavior of the CascadeButton if it resides in a Menu system. The actual mouse button used is determined by its RowColumn parent. .PP A CascadeButton's visuals differ from most other button gadgets. When the button becomes armed, its visuals change from a 2-D to a 3-D look, and it displays the submenu that has been attached to it. If no submenu is attached, it simply changes its visuals. .PP When a CascadeButton within a Pulldown or Popup MenuPane is armed as the result of the user moving the mouse pointer into the widget, it does not immediately display its submenu. Instead, it waits a short amount of time to see if the arming was temporary (that is, the user was simply passing through the widget), or whether the user really wanted the submenu posted. This time delay is configurable via \fIXmNmappingDelay\fP. .PP CascadeButton provides a single mechanism for activating the widget from the keyboard. This mechanism is referred to as a keyboard mnemonic. If a mnemonic has been specified for the widget, the user may activate the CascadeButton by simply typing the mnemonic while the CascadeButton is visible. If the CascadeButton is in a MenuBar and the MenuBar does not have the focus, the \fIMAlt\fP modifier must be pressed with the mnemonic. Mnemonics are typically used to interact with a menu via the keyboard interface. .PP If in a Pulldown or Popup MenuPane and there is a submenu attached, the \fIXmNmarginBottom\fP, \fIXmNmarginLeft\fP, \fIXmNmarginRight\fP, and \fIXmNmarginTop\fP resources may enlarge to accommodate \fIXmNcascadePixmap\fP. \fIXmNmarginWidth\fP defaults to 6 if this resource is in a MenuBar; otherwise, it takes Label's default, which is 2. .SS "Classes" CascadeButton inherits behavior and resources from \fICore\fP, \fIXmPrimitive\fP, and \fIXmLabel\fP classes. .PP The class pointer is \fIxmCascadeButtonWidgetClass\fP. .PP The class name is \fIXmCascadeButton\fP. .SS "New Resources" The following table defines a set of widget resources used by the programmer to specify data. The programmer can also set the resource values for the inherited classes to set attributes for this widget. To reference a resource by name or by class in a .Xdefaults file, remove the \fIXmN\fP or \fIXmC\fP prefix and use the remaining letters. To specify one of the defined values for a resource in a .Xdefaults file, remove the \fIXm\fP prefix and use the remaining letters (in either lowercase or uppercase, but include any underscores between words). The codes in the access column indicate if the given resource can be set at creation time (C), set by using \fIXtSetValues\fP (S), retrieved by using \fIXtGetValues\fP (G), or is not applicable (N/A). .P .sp 1 .in 0 .KS .TS center; cBp7 ssss lBp6 lBp6 lBp6 lBp6 lBp6 lp6 lp6 lp6 lp6 lp6. XmCascadeButton Resource Set Name Class Type Default Access _ XmNactivateCallback XmCCallback XtCallbackList NULL C XmNcascadePixmap XmCPixmap Pixmap dynamic CSG XmNcascadingCallback XmCCallback XtCallbackList NULL C XmNmappingDelay XmCMappingDelay int 180 ms CSG XmNsubMenuId XmCMenuWidget Widget NULL CSG .TE .KE .in .sp 1 .IP "\fIXmNactivateCallback\fP" Specifies the list of callbacks that is called when the user activates the CascadeButton widget, and there is no submenu attached to pop up. The activation occurs by releasing a mouse button or by typing the mnemonic associated with the widget. The specific mouse button depends on information in the RowColumn parent. The reason sent by the callback is \fIXmCR_ACTIVATE\fP. .IP "\fIXmNcascadePixmap\fP" Specifies the cascade pixmap displayed on one end of the widget when a CascadeButton is used within a Popup or Pulldown MenuPane and a submenu is attached. The Label class resources \fIXmNmarginBottom\fP, \fIXmNmarginLeft\fP, \fIXmNmarginRight\fP, and \fIXmNmarginTop\fP may be modified to ensure that room is left for the cascade pixmap. The default cascade pixmap is an arrow pointing to the side of the menu where the submenu will appear. .IP "\fIXmNcascadingCallback\fP" Specifies the list of callbacks that is called just prior to the mapping of the submenu associated with CascadeButton. The reason sent by the callback is \fIXmCR_CASCADING\fP. .IP "\fIXmNmappingDelay\fP" Specifies the amount of time, in milliseconds, between when a CascadeButton becomes armed and when it maps its submenu. This delay is used only when the widget is within a Popup or Pulldown MenuPane. The value must not be negative. .IP "\fIXmNsubMenuId\fP" Specifies the widget ID for the Pulldown MenuPane to be associated with this CascadeButton. The specified MenuPane is displayed when the CascadeButton becomes armed. The MenuPane must have been created with the appropriate parentage depending on the type of menu used. See \fIXmCreateMenuBar(3X)\fP, \fIXmCreatePulldownMenu(3X)\fP, and \fIXmCreatePopupMenu(3X)\fP for more information on the menu systems. .SS "Inherited Resources" CascadeButton inherits behavior and resources from the following superclasses. For a complete description of each resource, refer to the man page for that superclass. .P .wH .in 0 .sp 1 .in 0 .KS .TS center; cBp7 ssss lBp6 lBp6 lBp6 lBp6 lBp6 lp6 lp6 lp6 lp6 lp6. XmLabel Resource Set Name Class Type Default Access _ XmNaccelerator XmCAccelerator String NULL N/A XmNacceleratorText XmCAcceleratorText XmString NULL N/A XmNalignment XmCAlignment unsigned char dynamic CSG XmNfontList XmCFontList XmFontList dynamic CSG XmNlabelInsensitivePixmap XmCLabelInsensitivePixmap Pixmap XmUNSPECIFIED_PIXMAP CSG XmNlabelPixmap XmCLabelPixmap Pixmap XmUNSPECIFIED_PIXMAP CSG XmNlabelString XmCXmString XmString dynamic CSG XmNlabelType XmCLabelType unsigned char XmSTRING CSG XmNmarginBottom XmCMarginBottom Dimension dynamic CSG XmNmarginHeight XmCMarginHeight Dimension 2 CSG XmNmarginLeft XmCMarginLeft Dimension 0 CSG XmNmarginRight XmCMarginRight Dimension dynamic CSG XmNmarginTop XmCMarginTop Dimension dynamic CSG XmNmarginWidth XmCMarginWidth Dimension dynamic CSG .wH .tH XmNmnemonic XmCMnemonic KeySym NULL CSG XmNmnemonicCharSet XmCMnemonicCharSet String XmFONTLIST_DEFAULT_TAG CSG XmNrecomputeSize XmCRecomputeSize Boolean True CSG XmNstringDirection XmCStringDirection XmStringDirection dynamic CSG .TE .KE .in .sp 1 .wH .in .P .sp 1 .in 0 .KS .TS center; cBp7 ssss lBp6 lBp6 lBp6 lBp6 lBp6 lp6 lp6 lp6 lp6 lp6. XmPrimitive Resource Set Name Class Type Default Access _ XmNbottomShadowColor XmCBottomShadowColor Pixel dynamic CSG XmNbottomShadowPixmap XmCBottomShadowPixmap Pixmap XmUNSPECIFIED_PIXMAP CSG XmNforeground XmCForeground Pixel dynamic CSG XmNhelpCallback XmCCallback XtCallbackList NULL C XmNhighlightColor XmCHighlightColor Pixel dynamic CSG XmNhighlightOnEnter XmCHighlightOnEnter Boolean False CSG XmNhighlightPixmap XmCHighlightPixmap Pixmap dynamic CSG XmNhighlightThickness XmCHighlightThickness Dimension 0 CSG .wH .tH XmNnavigationType XmCNavigationType XmNavigationType XmNONE CSG XmNshadowThickness XmCShadowThickness Dimension 2 CSG XmNtopShadowColor XmCTopShadowColor Pixel dynamic CSG XmNtopShadowPixmap XmCTopShadowPixmap Pixmap dynamic CSG XmNtraversalOn XmCTraversalOn Boolean dynamic G XmNunitType XmCUnitType unsigned char dynamic CSG XmNuserData XmCUserData XtPointer NULL CSG .TE .KE .in .sp 1 .P .wH .in 0 .sp 1 .in 0 .KS .TS center; cBp7 ssss lBp6 lBp6 lBp6 lBp6 lBp6 lp6 lp6 lp6 lp6 lp6. Core Resource Set Name Class Type Default Access _ XmNaccelerators XmCAccelerators XtAccelerators dynamic CSG XmNancestorSensitive XmCSensitive Boolean dynamic G XmNbackground XmCBackground Pixel dynamic CSG XmNbackgroundPixmap XmCPixmap Pixmap XmUNSPECIFIED_PIXMAP CSG XmNborderColor XmCBorderColor Pixel XtDefaultForeground CSG XmNborderPixmap XmCPixmap Pixmap XmUNSPECIFIED_PIXMAP CSG XmNborderWidth XmCBorderWidth Dimension 0 CSG XmNcolormap XmCColormap Colormap dynamic CG XmNdepth XmCDepth int dynamic CG XmNdestroyCallback XmCCallback XtCallbackList NULL C XmNheight XmCHeight Dimension dynamic CSG XmNinitialResourcesPersistent XmCInitialResourcesPersistent Boolean True C XmNmappedWhenManaged XmCMappedWhenManaged Boolean True CSG XmNscreen XmCScreen Screen * dynamic CG .wH .tH XmNsensitive XmCSensitive Boolean True CSG XmNtranslations XmCTranslations XtTranslations dynamic CSG XmNwidth XmCWidth Dimension dynamic CSG XmNx XmCPosition Position 0 CSG XmNy XmCPosition Position 0 CSG .TE .KE .in .sp 1 .wH .in .SS "Callback Information" A pointer to the following structure is passed to each callback: .sS .iS .ta .25i 1.1i .nf typedef struct { int \fBreason\fI; \fIXEvent \fB* event\fI; } XmAnyCallbackStruct; .iE .sE .wH .fi .IP "\fBreason\fP" Indicates why the callback was invoked. .IP "\fBevent\fP" Points to the \fIXEvent\fP that triggered the callback or is NULL if this callback was not triggered due to an \fIXEvent\fP. .SS "Translations" XmCascadeButton includes translations from Primitive. XmCascadeButton includes the menu traversal translations from XmLabel. These translations may not directly correspond to a translation table. .PP .ne 2i Note that altering translations in \fI#override\fP or \fI#augment\fP mode is undefined. .PP The translations for a CascadeButton in a MenuBar are listed below. These translations may not directly correspond to a translation table. .iS .ta 1.5i .nf BSelect Press: MenuBarSelect() BSelect Release: DoSelect() KActivate: KeySelect() KSelect: KeySelect() KHelp: Help() MAny KCancel: CleanupMenuBar() .wH .fi .iE .PP The translations for a CascadeButton in a PullDown or Popup MenuPane are listed below. In a menu system, \fIBMenu\fP also performs the \fIBSelect\fP actions. These translations may not directly correspond to a translation table. .iS .ta 1.5i .nf BSelect Press: StartDrag() BSelect Release: DoSelect() KActivate: KeySelect() KSelect: KeySelect() KHelp: Help() MAny KCancel: CleanupMenuBar() .wH .fi .iE .SS "Action Routines" The XmCascadeButton action routines are described below: .IP "\fICleanupMenuBar()\fP:" In a MenuBar, disarms the CascadeButton and the menu and, when the shell's keyboard focus policy is \fIXmEXPLICT\fP, restores keyboard focus to the widget that had the focus before the menu was entered. .P .ne 3.5i In a toplevel Pulldown MenuPane from a MenuBar, unposts the menu, disarms the MenuBar CascadeButton and the MenuBar, and, when the shell's keyboard focus policy is \fIXmEXPLICT\fP, restores keyboard focus to the widget that had the focus before the MenuBar was entered. In other Pulldown MenuPanes, unposts the menu. .P In a Popup MenuPane, unposts the menu and, when the shell's keyboard focus policy is \fIXmEXPLICT\fP, restores keyboard focus to the widget from which the menu was posted. .IP "\fIDoSelect()\fP:" Calls the callbacks in \fIXmNcascadingCallback\fP, posts the submenu attached to the CascadeButton and enables keyboard traversal within the menu. If the CascadeButton does not have a submenu attached, calls the callbacks in \fIXmNactivateCallback\fP, the CascadeButton is activated and all posted menus in the cascade are unposted. .IP "\fIHelp()\fP:" Unposts all menus in the menu hierarchy and, when the shell's keyboard focus policy is \fIXmEXPLICT\fP, restores keyboard focus to the widget that had the focus before the menu system was entered. Calls the callbacks for \fIXmNhelpCallback\fP if any exist. If there are no help callbacks for this widget, this action calls the help callbacks for the nearest ancestor that has them. .IP "\fIKeySelect()\fP:" Calls the callbacks in \fIXmNcascadingCallback\fP, and posts the submenu attached to the CascadeButton if keyboard traversal is enabled in the menu. If the CascadeButton does not have a submenu attached, calls the callbacks in \fIXmNactivateCallback\fP, the CascadeButton is activated and all posted menus in the cascade are unposted. .IP "\fIMenuBarSelect()\fP:" Unposts any menus posted by the parent menu. Arms both the CascadeButton and the MenuBar, posts the associated submenu, and enables mouse traversal. If the menu is already active, this event disables keyboard traversal for the menu and returns the menu to mouse traversal mode. .IP "\fIStartDrag()\fP:" Arms the CascadeButton, posts the associated submenu, and enables mouse traversal. If the menu is already active, this event disables keyboard traversal for the menu and returns the menu to mouse traversal mode. .nL .ne 5 .SS "Additional Behavior" Posting a submenu calls the \fIXmNcascadingCallback\fP callbacks. This widget has the additional behavior described below: .IP "\fI\fP:" If keyboard traversal is enabled does nothing. Otherwise, in a MenuBar that is armed, unposts any MenuPanes associated with another MenuBar entry, arms the CascadeButton, and posts the associated submenu. In other menus, arms the CascadeButton and posts the associated submenu after the delay specified by \fIXmNmappingDelay\fP. .IP "\fI\fP:" If keyboard traversal is enabled does nothing. Otherwise, in a MenuBar that is armed, disarms the CascadeButton if the submenu associated with the CascadeButton is not currently posted or if there is no submenu associated with the CascadeButton. .P In other menus, if the pointer moves anywhere except into a submenu associated with the CascadeButton, the CascadeButton is disarmed and its submenu is unposted. .SS "Virtual Bindings" The bindings for virtual keys are vendor specific. For information about bindings for virtual buttons and keys, see \fIVirtualBindings(3X)\fP. .SH RELATED INFORMATION .na \fICore(3X)\fP, \fIXmCascadeButtonHighlight(3X)\fP, \fIXmCreateCascadeButton(3X),XmCreateMenuBar(3X)\fP, \fIXmCreatePulldownMenu(3X)\fP, \fIXmCreatePopupMenu(3X)\fP, \fIXmDisplay(3X)\fP, \fIXmLabel(3X)\fP, \fIXmPrimitive(3X)\fP, and \fIXmRowColumn(3X)\fP. .ad